There can only be One
There can only be One was a gamejam game made for the Amber Waves of Games August jam. This was a turn-based strategy game made by a team of four that I led. Although none of the other members were developers, we made a successful game that featured factions, fog of war, and unit spawning

Game Development
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Programming
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Used BFS pathfinding to calculate valid moves for each unit on the board and see line of sights
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Enemy Units also would have a movement penalty for moving past them which the BFS algorithm had to consider
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Faction programming had difficulties in how to set up letting players choose their own factions to fight and assigning them to a team
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Although we never added a fourth faction, the system was modular enough that adding a fourth team was as simple as adding an entry to a dictionary and creating a new enum​
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Team Lead
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I was the only team member to have made a game before, so development for me was a mix of encouraging team members, teaching them how to make assets, and balancing leading the team with getting my own work done
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An important part of being the team lead for me was ensuring everyone was involved with decisions and having something to do at any given time, so I made sure to facilitate conversation on discord by asking for feedback, pitching ideas, and discussing team member's ideas
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